behavior simulation
See, Think, Act: Online Shopper Behavior Simulation with VLM Agents
Zhang, Yimeng, Gesi, Jiri, Xue, Ran, Wang, Tian, Wang, Ziyi, Lu, Yuxuan, Zhan, Sinong, Zeng, Huimin, Cui, Qingjun, Guo, Yufan, Huang, Jing, Shah, Mubarak, Wang, Dakuo
LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.
Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping
Wang, Ziyi, Lu, Yuxuan, Zhang, Yimeng, Huang, Jing, Wang, Dakuo
Simulating step-wise human behavior with Large Language Models (LLMs) has become an emerging research direction, enabling applications in various practical domains. While prior methods, including prompting, supervised fine-tuning (SFT), and reinforcement learning (RL), have shown promise in modeling step-wise behavior, they primarily learn a population-level policy without conditioning on a user's persona, yielding generic rather than personalized simulations. In this work, we pose a critical question: how can LLM agents better simulate personalized user behavior? We introduce Customer-R1, an RL-based method for personalized, step-wise user behavior simulation in online shopping environments. Our policy is conditioned on an explicit persona, and we optimize next-step rationale and action generation via action correctness reward signals. Experiments on the OPeRA dataset emonstrate that Customer-R1 not only significantly outperforms prompting and SFT-based baselines in next-action prediction tasks, but also better matches users' action distribution, indicating higher fidelity in personalized behavior simulation.
Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning
Zhang, Yimeng, Wang, Tian, Gesi, Jiri, Wang, Ziyi, Lu, Yuxuan, Lin, Jiacheng, Zhan, Sinong, Gao, Vianne, Jiao, Ruochen, Liu, Junze, Qian, Kun, Tang, Yuxin, Xue, Ran, Zhang, Houyu, Cui, Qingjun, Guo, Yufan, Wang, Dakuo
Large Language Models (LLMs) have recently demonstrated strong potential in generating 'believable human-like' behavior in web environments. Prior work has explored augmenting training data with LLM-synthesized rationales and applying supervised fine-tuning (SFT) to enhance reasoning ability, which in turn can improve downstream action prediction. However, the performance of such approaches remains inherently bounded by the reasoning capabilities of the model used to generate the rationales. In this paper, we introduce Shop-R1, a novel reinforcement learning (RL) framework aimed at enhancing the reasoning ability of LLMs for simulation of real human behavior in online shopping environments Specifically, Shop-R1 decomposes the human behavior simulation task into two stages: rationale generation and action prediction, each guided by distinct reward signals. For rationale generation, we leverage internal model signals (e.g., logit distributions) to guide the reasoning process in a self-supervised manner. For action prediction, we propose a hierarchical reward structure with difficulty-aware scaling to prevent reward hacking and enable fine-grained reward assignment. This design evaluates both high-level action types and the correctness of fine-grained sub-action details (attributes and values), rewarding outputs proportionally to their difficulty. Experimental results show that our method achieves a relative improvement of over 65% compared to the baseline.
OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation
Wang, Ziyi, Lu, Yuxuan, Li, Wenbo, Amini, Amirali, Sun, Bo, Bart, Yakov, Lyu, Weimin, Gesi, Jiri, Wang, Tian, Huang, Jing, Su, Yu, Ehsan, Upol, Alikhani, Malihe, Li, Toby Jia-Jun, Chilton, Lydia, Wang, Dakuo
Can large language models (LLMs) accurately simulate the next web action of a specific user? While LLMs have shown promising capabilities in generating ``believable'' human behaviors, evaluating their ability to mimic real user behaviors remains an open challenge, largely due to the lack of high-quality, publicly available datasets that capture both the observable actions and the internal reasoning of an actual human user. To address this gap, we introduce OPERA, a novel dataset of Observation, Persona, Rationale, and Action collected from real human participants during online shopping sessions. OPERA is the first public dataset that comprehensively captures: user personas, browser observations, fine-grained web actions, and self-reported just-in-time rationales. We developed both an online questionnaire and a custom browser plugin to gather this dataset with high fidelity. Using OPERA, we establish the first benchmark to evaluate how well current LLMs can predict a specific user's next action and rationale with a given persona and
LMAgent: A Large-scale Multimodal Agents Society for Multi-user Simulation
Liu, Yijun, Liu, Wu, Gu, Xiaoyan, Rui, Yong, He, Xiaodong, Zhang, Yongdong
The believable simulation of multi-user behavior is crucial for understanding complex social systems. Recently, large language models (LLMs)-based AI agents have made significant progress, enabling them to achieve human-like intelligence across various tasks. However, real human societies are often dynamic and complex, involving numerous individuals engaging in multimodal interactions. In this paper, taking e-commerce scenarios as an example, we present LMAgent, a very large-scale and multimodal agents society based on multimodal LLMs. In LMAgent, besides freely chatting with friends, the agents can autonomously browse, purchase, and review products, even perform live streaming e-commerce. To simulate this complex system, we introduce a self-consistency prompting mechanism to augment agents' multimodal capabilities, resulting in significantly improved decision-making performance over the existing multi-agent system. Moreover, we propose a fast memory mechanism combined with the small-world model to enhance system efficiency, which supports more than 10,000 agent simulations in a society. Experiments on agents' behavior show that these agents achieve comparable performance to humans in behavioral indicators. Furthermore, compared with the existing LLMs-based multi-agent system, more different and valuable phenomena are exhibited, such as herd behavior, which demonstrates the potential of LMAgent in credible large-scale social behavior simulations.
Fine-Grained Behavior Simulation with Role-Playing Large Language Model on Social Media
Li, Kun, Dai, Chenwei, Zhou, Wei, Hu, Songlin
Large language models (LLMs) have demonstrated impressive capabilities in role-playing tasks. However, there is limited research on whether LLMs can accurately simulate user behavior in real-world scenarios, such as social media. This requires models to effectively analyze a user's history and simulate their role. In this paper, we introduce \textbf{FineRob}, a novel fine-grained behavior simulation dataset. We collect the complete behavioral history of 1,866 distinct users across three social media platforms. Each behavior is decomposed into three fine-grained elements: object, type, and content, resulting in 78.6k QA records. Based on FineRob, we identify two dominant reasoning patterns in LLMs' behavior simulation processes and propose the \textbf{OM-CoT} fine-tuning method to enhance the capability. Through comprehensive experiments, we conduct an in-depth analysis of key factors of behavior simulation and also demonstrate the effectiveness of OM-CoT approach\footnote{Code and dataset are available at \url{https://github.com/linkseed18612254945/FineRob}}
BeSimulator: A Large Language Model Powered Text-based Behavior Simulator
Wang, Jianan, Li, Bin, Wang, Xueying, Li, Fu, Wu, Yunlong, Chen, Juan, Yi, Xiaodong
Traditional robot simulators focus on physical process modeling and realistic rendering, often suffering from high computational costs, inefficiencies, and limited adaptability. To handle this issue, we propose Behavior Simulation in robotics to emphasize checking the behavior logic of robots and achieving sufficient alignment between the outcome of robot actions and real scenarios. In this paper, we introduce BeSimulator, a modular and novel LLM-powered framework, as an attempt towards behavior simulation in the context of text-based environments. By constructing text-based virtual environments and performing semantic-level simulation, BeSimulator can generalize across scenarios and achieve long-horizon complex simulation. Inspired by human cognition processes, it employs a "consider-decide-capture-transfer" methodology, termed Chain of Behavior Simulation, which excels at analyzing action feasibility and state transitions. Additionally, BeSimulator incorporates code-driven reasoning to enable arithmetic operations and enhance reliability, as well as integrates reflective feedback to refine simulation. Based on our manually constructed behavior-tree-based simulation benchmark BTSIMBENCH, our experiments show a significant performance improvement in behavior simulation compared to baselines, ranging from 14.7% to 26.6%.
Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior
Khandelwal, Ashmit, Agrawal, Aditya, Bhattacharyya, Aanisha, Singla, Yaman K, Singh, Somesh, Bhattacharya, Uttaran, Dasgupta, Ishita, Petrangeli, Stefano, Shah, Rajiv Ratn, Chen, Changyou, Krishnamurthy, Balaji
Shannon, in his seminal paper introducing information theory, divided the communication into three levels: technical, semantic, and effectivenss. While the technical level is concerned with accurate reconstruction of transmitted symbols, the semantic and effectiveness levels deal with the inferred meaning and its effect on the receiver. Thanks to telecommunications, the first level problem has produced great advances like the internet. Large Language Models (LLMs) make some progress towards the second goal, but the third level still remains largely untouched. The third problem deals with predicting and optimizing communication for desired receiver behavior. LLMs, while showing wide generalization capabilities across a wide range of tasks, are unable to solve for this. One reason for the underperformance could be a lack of ``behavior tokens'' in LLMs' training corpora. Behavior tokens define receiver behavior over a communication, such as shares, likes, clicks, purchases, retweets, etc. While preprocessing data for LLM training, behavior tokens are often removed from the corpora as noise. Therefore, in this paper, we make some initial progress towards reintroducing behavior tokens in LLM training. The trained models, other than showing similar performance to LLMs on content understanding tasks, show generalization capabilities on behavior simulation, content simulation, behavior understanding, and behavior domain adaptation. Using a wide range of tasks on two corpora, we show results on all these capabilities. We call these models Large Content and Behavior Models (LCBMs). Further, to spur more research on LCBMs, we release our new Content Behavior Corpus (CBC), a repository containing communicator, message, and corresponding receiver behavior.
Hysteretic Behavior Simulation Based on Pyramid Neural Network:Principle, Network Architecture, Case Study and Explanation
Xu, Yongjia, Lu, Xinzheng, Fei, Yifan, Huang, Yuli
An accurate and efficient simulation of the hysteretic behavior of materials and components is essential for structural analysis. The surrogate model based on neural networks shows significant potential in balancing efficiency and accuracy. However, its serial information flow and prediction based on single-level features adversely affect the network performance. Therefore, a weighted stacked pyramid neural network architecture is proposed herein. This network establishes a pyramid architecture by introducing multi-level shortcuts to integrate features directly in the output module. In addition, a weighted stacked strategy is proposed to enhance the conventional feature fusion method. Subsequently, the redesigned architectures are compared with other commonly used network architectures. Results show that the redesigned architectures outperform the alternatives in 87.5% of cases. Meanwhile, the long and short-term memory abilities of different basic network architectures are analyzed through a specially designed experiment, which could provide valuable suggestions for network selection.